Publications
Retos y ventajas del Big Data en el sector jurídico
Encontrando cosas a través de la tecnología IoT
The power of gamification to improve your business productivity
Gamification is the process of using game mechanics to solve business problems and in turn motivate employees, promoting changes in behaviour through positive and immediate feedback.
Izertis participates in the official launch of the 4DPrintEN project
The incipient brushstrokes of this multidisciplinary project, which is scheduled to end in March 2021, have been presented at a first joint meeting of the consortium on May 15. Among the main objectives that have been raised is the development of the manufacturing process through 3D printing of portable and intelligent devices with low consumption that are capable of generating different voltages in response to external stimulus, with the intention of capturing and collecting electrical energy in an efficient way.
6 usos emergentes de la Visión Artificial en Retail
Izertis and the transnational research group in charge of the Dressing4scars project meet
On 6,7 and 8 May a meeting was held in Guimarães, Portugal, to talk about the evolution of the Dessing4scars european project to show the advances in the new intelligent 4D dressing that improves skin scars.
Izertis celebrates in Barcelona together with SAS the event "Industry 4.0 & Data Analytics Meeting”
Next June 5, Izertis and SAS will celebrate in Barcelona in Sala Capell (Rambla del Prat, 27), the "Industry 4.0 & Data Analytics Meeting” event where experts in Industry 4.0 will reveal through the presentation of success stories, conferences and a round table, the key strategies the companies of the industrial sector should follow to successfully face the challenge of transforming digitally their business models to make them more competitive.